Junkyard Escape

Junkyard Escape is a 2D Side - scrolling platformer game with emphasis on physics enhanced, puzzle based, problem solving. The player controls a robot character called MU in order to escape the chasing "Grinder" in a junkyard landscape. Using Mu's special ability the player can control and manipulate certain objects to build bridges to avoid obstacles blocking his path and navigate to the goal.

My Role: Artist

This project utilised my design and creative skills in the development of Junkyard Escape. I part of the design team in our group and was responsible for Main menu and concept level background artwork. This included the game logo typography, the theme of the game.
The game was chosen to be displayed at the Develop Conference in Brighton at the Kingston University stand where one of our members was present to demonstrate the game.
Techniques used:
  • Typrography
  • Sketching
  • Game backgrounds
  • Vector graphics / Composition
  • UI Interface design
  • Colour Theory / Theme
Software used:
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Flash
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