3D Platform Game Dissertation

Adding the Character to the Third Person Controller

This blog today is about showing how I managed to get my character model into unity. The process requires having the character with a skeleton or biped that is skinned to the model before taking it into a Motion Builder. Once the animations are plotted onto the character, it is then taken into 3ds Max to be adjusted and weighing before importing it into Unity ready to be a 3rd person character.

Character animation Process for the Game

Screen Shot 2013-08-06 at 23.59.16

Figure 1: Character in 3ds Skinned with biped

Screen Shot 2013-08-07 at 00.16.23

Figure 2: Character Imported along with the animations


Screen Shot 2013-08-06 at 20.03.05
Figure 3: Character is placed in the unity level

Screen Shot 2013-08-06 at 20.01.56

Figure 4: The Character is now in the game.

Early Design of the Level

Screen Shot 2013-08-06 at 12.30.48Screen Shot 2013-08-06 at 12.32.24

Screen Shot 2013-08-06 at 12.39.09

Screen Shot 2013-08-06 at 12.37.03

Dissertation Idea Concept Sketches/Research

Below are the concept sketches of the level for the project.

AdventureIsland

Figure 1: Concept Sketch of the Island
Forest



Figure 2: Concept Sketch of the forest

ForestLake
Figure 3: Forest Lake containing statues and different stone elements

Dissertation Masters Project Proposal

3D Platform Game In Unity



Hello this blog will be showing my progress on my masters dissertation project at Brunel University.
For the project I will be designing a simple third person adventure game.