Adding the Character to the Third Person Controller

Character animation Process for the Game

This blog today is about showing how I managed to get my character model into unity. The process requires having the character with a skeleton or biped that is skinned to the model before taking it into a Motion Builder. Once the animations are plotted onto the character, it is then taken into 3ds Max to be adjusted and weighing before importing it into Unity ready to be a 3rd person character.

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Figure 1: Character in 3ds Skinned with biped

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Figure 2: Character Imported along with the animations

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Figure 3: Character is placed in the unity level

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Figure 4: The Character is now in the game.