Adding the Character to the Third Person Controller
Character animation Process for the Game
This blog today is about showing how I managed to get my character model into unity. The process requires having the character with a skeleton or biped that is skinned to the model before taking it into a Motion Builder. Once the animations are plotted onto the character, it is then taken into 3ds Max to be adjusted and weighing before importing it into Unity ready to be a 3rd person character.
Figure 1: Character in 3ds Skinned with biped
Figure 2: Character Imported along with the animations
Figure 3: Character is placed in the unity level
Figure 4: The Character is now in the game.