Sketchfab Challenge: The Robots are Coming! : Finished Product
The challenge is now over and below is the end product.
Figure 1: Finished Concept
Figure 2: Female Robot Model in Magic Voxel
Figure 3: Female Robot Finished Model
Sketchfab Challenge: The Robots are Coming!
“We all know the robots are coming — to take our jobs, drive our cars or make our coffee. But what else could they do, and what will they look like?”
The objective is to design a robot using voxels.
This challenge will be interesting as it is rather unfamiliar!
Below is my concepts drawings and first impression of using a specialised voxel software called MagicVoxel.
Figure 1: Concept Drawing of Robot
Figure 2: Concept Drawing of Robot Coloured
Figure 3: Magic Voxel: Designed Robot Model First Impression
Unity Community Art Competition April 2016 Ghost Busters: Models
Figure 1: Modeling Test
Figure 2: Render Test using Toon Shader
Unity Community Art Competition April 2016 Ghost Busters: Concepts
Below are early Concepts
Figure 1+2: Ghost buster Ghosts Concept
Unity Community Art Competition April 2016 - GhostBusters: Introduction
After working my brochure and my game projects I have resumed the Unity Community Art Competitions.
The theme for this month is ghost busters which will open some fresh ideas and give me the opportunity to try new techniques.
Unity Community Art Competition December 2014 - Christmas Ornaments Concepts ideas
It is December again and another chapter in the Unity Community Art Competition.
For this month, the challenge is to design a Christmas Ornament. This opened the doors to many potential and exciting designs.
I decide to my theme would be a Japanese christmas, so i decided to look into paper ornaments, wooden dolls and anime characters.
Below are early concepts.
Figure 1+2: Concept Sketches
Figure 3: Final Concept
Unity Community Art Competition November 2014 - Magic Crate: Final Render
I have finally reached the end of this months ’s completion and this is my final submission.
Its has been a great competition. This competition continues the process easing my way back in 3D Computer graphics design and its has been a great month despite working on another project. During this month I have improved my rendering techniques in order to produce glass/crystal like material in Auto desk Maya. Below is in figure 1 is the finished product for the month.
Figure 1: Final Rendered Crystal Scene in Sketchfab
Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture
Figure 1: Ambient occlusion Light map showing all the lighting and shadow spaces in the scene
Figure 2: Light map
Figure 3: Rendered Crystal Crate
Figure 4: Crystal Crystal Crate Preview in Sketchfab
Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model
Figure 1: Crystal Crate Concepts added with colour
Unity Community Art Competition November 2014 - Magic Crate
Figure 1: Crystal Crate Concepts
Completion of the Sky Island
I have finally reached the end of the completion and this is my final submission.
Its has been a great competition. This competition primarily is about easing my way back in 3D Computer graphics design and it is a good platform for the future. The future projects will involve a more polished and clean models. Below is in figure 1 is the finished product for the month.
Figure 1: Completed Sky Island Model
Texturing and Lightning the Island
Figure 1: Adding Texture and lighting to the Island.
Figure 2: Preview of the Textured Sky Island Model
Figure 3: Textured Sky Island model with clouds and dome added
Unity Community Art Competition October 2014 - The Island
Concept Ideas and Models
Recently I am taking part in Sketchfab competition. The theme of this competition is to design an island.
The deadline for this competition is on the 31st October 2014.
The software that I am using to design the island is 3ds Max, Maya and Blender.