Nov 2014

Unity Community Art Competition November 2014 - Magic Crate Final Rendered Scene

Unity Community Art Competition November 2014 - Magic Crate: Final Render

I have finally reached the end of this months ’s completion and this is my final submission.

Its has been a great competition. This competition continues the process easing my way back in 3D Computer graphics design and its has been a great month despite working on another project. During this month I have improved my rendering techniques in order to produce glass/crystal like material in Auto desk Maya. Below is in figure 1 is the finished product for the month.




Figure 1: Final Rendered Crystal Scene in Sketchfab

Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture

Unity Community Art Competition November 2014 - Magic Crate: Model / Lighting and Texture



AmbientOcculsionCrystalRender_zps6442a3d8

Figure 1: Ambient occlusion Light map showing all the lighting and shadow spaces in the scene

occlusionmap_zpsa396810c

Figure 2: Light map

CrystalChestBeautyPassRender2_zps8b6d6031

Figure 3: Rendered Crystal Crate



Figure 4: Crystal Crystal Crate Preview in Sketchfab

Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model


Unity Community Art Competition November 2014 - Magic Crate: Concept Ideas / Model



TreasureChestConceptWithColour

Figure 1: Crystal Crate Concepts added with colour

Brochure Design Progress

Designing a Brochure

Over the next few months, I will be designing a brochure for a company. In order to achieve this, I will research the other business brochures that are already produced and then use that as a inspiration to produce my own brochure.


AimsAndObjective

Unity Community Art Competition November 2014 - Magic Crate

Unity Community Art Competition November 2014 - Magic Crate



TreasureChestConcept


Figure 1: Crystal Crate Concepts